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* Estimates
Source: Newzoo Global Games Market Report 2018-2024, Past performance is not indicative of future results, current data may differ from data quoted.
Increasingly powerful smartphones put high-end games within the reach of billions of people worldwide.

AI can boost creativity and improves the quality of immersion and interaction, enriching the overall gaming experience.

In-game spending increases the life cycle of games and also potential revenues from paying customers.

Cloud gaming platforms bring video games into living rooms, without a need to purchase expensive equipment.

From home consoles to in-game events with millions of attendees, the video game industry is disrupting traditional sports and media, and experiencing a period of transformative growth. However, as with any investment, the sector may be influenced by factors such as market dynamics and evolving consumer trends, which could affect company performance in various ways.
Various GameTech and platform companies recently saw recovered profitability growth1, driven by gaming publishers capitalizing on momentum and upcoming blockbuster launches after challenging previous years.
Note: Calculated based on the constituents' weights of the VanEck Esports & Gaming UCITS ETF since inception, all data as of November 30th of the respective year. Source: VanEck analysis.
1 Not guaranteed for the future.
Successful crossovers with TV series (The Last of Us, Fallout, The Witcher, Arcane) and movies (Super Mario, Uncharted, Sonic the Hedgehog) highlight the media integration in this area.
While nearly 80% of young people are gamers2, while maturing players continue gaming into adulthood, expanding the audience and market potential.
2 Source: Bain & Company, Gamer Survey 2024: Young Players Reshape the Industry.
Risk: Investors should consider the risks this ETF carries before investing, such as the fact that the companies it invests in, may be more volatile and less liquid than the securities of large companies. See dedicated Main Risk Factors section on this website and please refer to the KID and Prospectus for more detailed information on the risks.
Esports, multiplayer video games played competitively for spectators, are adding a new dimension to the video gaming industry.
By 2030, the total eSports audience is expected to surpass 1 billion people, as digital natives take up the hobby3. The global eSports market is projected to grow more than fivefold from 2023 to 2032, exceeding a value of 10 billion U.S. dollars within the next decade.4
3 Source: Morris Futurist, 2024.
4 Source: Statista Esports: Market Data & Analysis Study 2024.
Esports reflects the convergence of entertainment, video gaming, sports and media:
5 Source: EsportsEarnings.
Source: VanEck. Performance is shown in USD. Past performance is no indicator for future results. Investing is subject to risk, including the possible loss of principal.
| Holding Name | Shares |
% of Net Assets |
|---|---|---|
| Tencent Holdings Ltd | 866,940 | 8.42 |
| Nintendo Co Ltd | 907,800 | 7.41 |
| Netease Inc | 432,028 | 6.97 |
| Electronic Arts Inc | 247,586 | 6.32 |
| Take-Two Interactive Software Inc | 187,738 | 5.18 |
| Aristocrat Leisure Ltd | 1,093,675 | 5.14 |
| Gamestop Corp | 1,708,394 | 5.11 |
| Capcom Co Ltd | 1,582,332 | 5.05 |
| Roblox Corp | 578,477 | 4.76 |
| Konami Holdings Corp | 259,608 | 4.73 |
| Top 10 Total (%) | 59.07 | |
The securities of smaller companies may be more volatile and less liquid than the securities of large companies. Smaller companies, when compared with larger companies, may have a shorter history of operations, fewer financial resources, less competitive strength, may have a less diversified product line, may be more susceptible to market pressure and may have a smaller market for their securities.
The Fund’s assets may be concentrated in one or more particular sectors or industries. The Fund may be subject to the risk that economic, political or other conditions that have a negative effect on the relevant sectors or industries will negatively impact the Fund's performance to a greater extent than if the Fund’s assets were invested in a wider variety of sectors or industries.
The prices of the securities in the Fund are subject to the risks associated with investing in the securities market, including general economic conditions and sudden and unpredictable drops in value. An investment in the Fund may lose money.