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    The Rise of eSports

    From home consoles to sold-out stadiums, watch a short video about the growth and evolution of video games and eSports.

    Watch Video
  • Reach

    Competitive video gaming audience1expected to reach 454 million people globally in 2019, driven in part by rising population of digital natives2

    Growth

    eSports revenue growth has increased almost 40% yearly since 20153

    TRANSFORMATION

    Reflects convergence of entertainment, video gaming, sports, and media businesses

    1Including all ways of watching eSports: streaming, television, live events etc.

    2Newzoo Global eSports Market Report, 2019

    3Newzoo Global eSports Market Report, 2017, 2018, 2019.

    Global Reach in 2019Average Revenue Growth
  • TARGETED

    Index captures the largest companies that primarily generate revenues from video gaming and eSports

    POWER PLAYERS

    Targeted index allows for high relative exposures to pure-play companies driving transformation in the industry, with top 10 names comprising over 60% of the portfolio weight

    EXPOSURE

    May offer portfolio diversification away from technology giants like Apple, Google, and Microsoft through targeted and pure-play exposure

    See Top 10 Holdings

    Top 10 Players*

    Index Weighting

    TENCENT HOLDINGS LTD

    8.3%

    NVIDIA CORP

    8.3%

    ELECTRONIC ARTS INC

    6.8%

    ADVANCED MICRO DEVICES INC

    6.3%

    ACTIVISION BLIZZARD INC

    6.2%

    NINTENDO CO LTD

    5.6%

    SEA LTD

    4.8%

    NETEASE INC

    4.8%

    TAKE-TWO INTERACTIVE SOFTWARE

    4.7%

    NCSOFT CORP

    4.7%

    *Top 10 holdings of ESPO as of 25/6/2019.

    These are not a recommendation to buy or sell any security.

    Security and holdings may vary.

    Back
  • Resources

    Learn more about ESPO and the high growth potential of the global video gaming and eSports industry.

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    VanEck constructs and issues investment funds but does not give any financial advice to private investors or accept client funds. VanEck provides financial services (e.g. financial advice) only to professional clients according to the detailed definition in the Terms and Conditions on www.vaneck.com.

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    You can lose money by investing in the funds. The value of the investments may go up or down and the investor may not get back the amount invested. Past performance is not a guide to future performance and should not be the sole factor of consideration when selecting a product. Any investment in a fund should be part of an overall investment program, not a complete program. An investor should consider investment objectives, risks, charges, and expenses of the investment carefully before investing.

    An investment in ESPO may be subject to risks which include, among others, investing in the video gaming and eSports industry, information technology, equity securities, foreign securities, foreign currency, special risk considerations of investing in Asian, Japanese and emerging markets issuers, depositary receipts, small- and medium-capitalization companies, cash transactions, market, operational, index tracking, authorized participant concentration, absence of prior active market, trading issues, passive management, fund shares trading, premium/discount risk and liquidity of fund shares, non-diversified, and concentration risks, all of which may adversely affect the Fund.

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