Esports ETF
VanEck Video Gaming and eSports UCITS ETF
Esports ETF
VanEck Video Gaming and eSports UCITS ETF
Fund Description
At a time when the video gaming industry is growing meteorically, the VanEck Video Gaming and eSports UCITS ETF provides exposure to the sector’s innovators. They are disrupting traditional media and sport, bringing together entertainment, video gaming, sports and media.
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NAV$49.17
as of 04 Oct 2024 -
YTD RETURNS35.77%
as of 04 Oct 2024 -
Total Net Assets$567.9 million
as of 04 Oct 2024 -
Total Expense Ratio0.55%
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Inception Date24 Jun 2019
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SFDR ClassificationArticle 8
Overview
Fund Description
At a time when the video gaming industry is growing meteorically, the VanEck Video Gaming and eSports UCITS ETF provides exposure to the sector’s innovators. They are disrupting traditional media and sport, bringing together entertainment, video gaming, sports and media.
- Fast-growing, cutting-edge industry
- Young fans and new technologies look set to support future expansion
- Disrupting traditional media and sport
- First UCITS ETF to offer investors access to a diversified portfolio of esports and video gaming companies
- Excludes companies that severely violate UN Global Compact Principles or derive any revenue from Controversial Weapons according to ISS data.
- Excludes companies that derive more than 5% of their revenue from sectors including, but not limited to Thermal Coal, Fossil Fuels, Oil Sands, Nuclear Power, Civilian Firearms, Military Equipment and Tobacco
Risk Factors: Equity market risk, industry or sector concentration risk, risk of investing in smaller companies. Please refer to the
and the Prospectus for other important information before investing.
Underlying Index
MarketVector Global Video Gaming and eSports ESG Index (MVESPGTR)
Fund Highlights
- Fast-growing, cutting-edge industry
- Young fans and new technologies look set to support future expansion
- Disrupting traditional media and sport
- First UCITS ETF to offer investors access to a diversified portfolio of esports and video gaming companies
- Excludes companies that severely violate UN Global Compact Principles or derive any revenue from Controversial Weapons according to ISS data.
- Excludes companies that derive more than 5% of their revenue from sectors including, but not limited to Thermal Coal, Fossil Fuels, Oil Sands, Nuclear Power, Civilian Firearms, Military Equipment and Tobacco
Risk Factors: Equity market risk, industry or sector concentration risk, risk of investing in smaller companies. Please refer to the
and the Prospectus for other important information before investing.
Underlying Index
MarketVector Global Video Gaming and eSports ESG Index (MVESPGTR)
Capital Markets
VanEck partners with esteemed market makers to ensure the availability of our products for trading on the mentioned stock exchanges. Our Capital Markets team is committed to continuously monitoring and assessing spreads, sizes, and prices to ensure optimal trading conditions for our clients. Furthermore, VanEck ETFs are available on various trading platforms, and we collaborate with a wider range of reputable Authorized Participants (APs) to promote an efficient and fair trading environment. For more information about our APs and to contact our Capital Markets team, please visit factsheet capital markets.pdfPerformance
Holdings
Portfolio
Literature
Index
Index Description
The MarketVector Global Video Gaming & eSports ESG Index is a global index that tracks the performance of the global video gaming and esports segment. The index includes companies with at least 50% (25% for current components) of their revenues from video gaming and/or esports.
Index Key Points
Underlying Index
MarketVector Global Video Gaming and eSports ESG Index (MVESPGTR)
The Index comprises
A globally diversified group of video game and/or esports companies, including those engaged in video game development, esports, and related hardware and software.
Companies initially eligible for inclusion in Index
- Principally engaged in the global video gaming and/or esports industry, deriving greater than 50% of revenues from it
- Market cap exceeding $150 million
- Three-month average daily turnover greater than $1 million
- Minimum trading volume of 250,000 shares each month over last 6 months
- Individual company weights are capped at 8%
- Excludes companies that severely violate UN Global Compact Principles or derive any revenue from Controversial Weapons according to ISS data.
- Excludes companies that derive more than 5% of their revenue from sectors including, but not limited to Thermal Coal, Fossil Fuels, Oil Sands, Nuclear Power, Civilian Firearms, Military Equipment and Tobacco.